MAKE a SIM

Chances are you have at least heard of or even played a resource management simulation like Farmville, Mafia Wars, or Petville.
Making one from scratch offers you the opportunity to explore the rules and logic behind the game and gain a deeper understanding of economics, social dynamics, and complex systems. Using one of the easiest and most user friendly programs on the planet [The Games Factory 2.0] you will create your own version of 3 different simulation types: Trading Game (Economics), Biome (Biology), and Lunar Lander (Physics).

If you'd like to expand and even publish your game you may wish to visit the LCGC Game Design Club or even take the Game Design Class!

In case you fall behind or started late...
The Games Factory 2.0 Tutorials : Crash Course! | Interface | Image Editor

Day 1-5 Biome Balancing Game [Play][Edit]

  1. This biome balancing game simulates 3 or more different interconnected life forms. In the example, a fish tank is simulated with fish, flora, and scavenger.

    In your JOURNAL, plan your biome balance game variation: A short description, detailed rule set, rough sketches

    Download the editable file HERE and explore with The Games Factory 2.0 (already installed on your school computer). Focus mainly on the level editor and event editor.

  2. In the level editor create the 3 different interdependent life forms with bouncing movement and any desired animations.

  3. In the event editor provide rules that keep them contained, speed, procreation, growth, death.

  4. Add graphic buttons that let you add more of each at randomized starting locations

    Play test your simulation and get feed back from others

  5. PLAY and RATE each others games!

Day 6-10 Lunar Lander Game [Play][Edit]

  1. The lunar lander game is great for understanding the physics of spaceflight in a low gravity, low friction environment.

    In your JOURNAL, plan your lunar lander game variation: A short description, detailed rule set, rough sketches e.g. asteroid belt (no gravity), underground caverns, high gravity planet, submarine in water...

    Download the editable file HERE and explore with The Games Factory 2.0 (already installed on your school computer). Focus mainly on the level editor and event editor.

  2. In the level editor build your space vehicle as an active object, pointing right with the hot spot set for the middle. Choose "space ship " movement, set desired thrust, gravity, enable automatic rotations.

  3. Create backdrop objects (with Collision:Obstacle Type set to Obstacle) and build your race course/maze.

  4. Add fuel pickups strategically and create the events you desire (destroy with backdrop collision, add fuel to gauge, disable control when fuel=0, etc)

    Play test your simulation and get feed back from others

  5. PLAY and RATE each others games!

Day 11-15 Trading Game (Buy Low - Sell High) [Play][Edit]

  1. Research : First try these professional games to get a taste of the game types we will be attempting to replicate. The demo game we will be using as a template is based on an old 80's PC game called Taipan! The simplified but better looking version I made can be played HERE.

    In your JOURNAL, plan your trading game variation (florist distributor, farm coop, gem wholesaler...), a short description, detailed rule set (low, middle & high priced product price ranges), rough sketches

    Download the editable file HERE , SAVE AS to your "My Documents" folder, and explore with The Games Factory 2.0 (already installed on your school computer). Focus mainly on the level editor and event editor.

  2. In the level editor replace/import your themed graphics
    and RE-CENTER Hot Spots


    Change Title and product names

  3. In the EVENT EDITOR alter the 3 random pricing values to match your product ranges (do it for all 3 locations!)



  4. Demo to the instructor for a grade. 20% is JOURNAL.

Need a copy of The Games Factory for home use? [30 day] [Newgrounds edition]


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OR HERE



3rd World Farmer - Social Conciousness


Taipan!