GIZMO: Video Game Design
for Artists
using GDevelop
GIZMO: Video Game Design
for Artists
using GDevelop
This is a course that specifically targets digital artists seeking to make games easily and rapidly using GDevelop, a powerful visual programming tool with JavaScript "under the hood".
Schedule LEVEL 1
Session 1
(5") WELCOME! This course is perfect for all types of graphic artists and if you have any experience with other digital art tools (Paint, Aseprite, Photoshop, Procreate, Krita, Gimp, Fire Alpaca, etc) it should be extra EASY!
Also, if you want to save your game to the cloud and work on your project at home you'll need a Gmail account
Let's explore games made with GDevelop on Steam and itch.io and gd.games
(5") Game genre examples the instructor has collaborated on
Kinetic Novel, Adventure, Platformer, Top-Down, Shooter
(5") Getting art game ready! Asset prep slideshow
(15") Install/Start GDevelop from the assigned thumb drive provided.
From the assigned thumb drive, open Kinetic + Visual + Adventure Templates
☰ - FILE - OPEN - Find the json file in the template folder
(30") Play each of the 3 games and choose your favorite
Explore: Scene Editor
Add Object Sprite from Library
Add Object Sprite using GDevelop's built-in Piskelapp (tutorial)
Importing from other sources?
💡FREE Alternative to the popular AESEPRITE is Libresprite
(15") Explore OBJECT-SPRITE BEHAVIORS & EXTENSIONS
What are your favorites?
(15") Questions? Requests for next session.
Assignment: plan your game idea and create a few sprites (Games that encourage fan made spin-offs: Undertale, FNAF, Touhou pronounced ToHo)
I'm also available on Discord between sessions >> my account: scottjacobson (Jacobson#4744), my server >> https://discord.gg/AGstzkZapDt
💡Great game art tips!
Session 2
(5") From the assigned thumb drive, open Platformer+Shooter+Clicker! Templates
☰ - FILE - OPEN - Find the json file in the template folder
(40") Play each of the 3 games and choose your favorite to modify
(10") Sprite Masks, Points, Effects, Animations
(35") Additional Feature Requests
Session 3
(45") Pick between the 2 genres you worked on and perfect!
Kinetic + Visual + Adventure Templates OR Platformer+Shooter+Clicker! Templates
(15") Additional scenes & Global Objects
(30") Additional Feature Requests
Session 4
(30") Additional Feature Requests for Final Game
(30") Playtesting (Watch someone else play your game and get feedback) & Polish
(15") SHOWCASE!!! (Add to my itch.io page?)
Invite to Advanced Class
Pick 1 of the 2 genres you worked on to expand/perfect
Schedule Advanced LEVEL 2+
Session 1
WELCOME! In the advanced sessions you will be adding more advanced features to your existing game such as a menu, HUD, tutorial, system panel, etc. We will also be introducing a few special features at the start that you may choose to use or not. The remaining format will be a bit different, answering specific requests where you may need to plug in your computer to the big screen so that others may benefit from following along.
Special features: Menu, Tweens, Particles
Special Requests (answered quickly or move to the big screen or answered next session or in Discord)
Special Requests for next time
Session 2
Special features: Previous requests answered, Tile maps, Physics
Special Requests (answered quickly or move to the big screen or answered next session or in Discord)
Special Requests for next time
Session 3
Session 4
Special features: Previous requests answered, Save Game State (search Save game or Load game)
Final Playtesting (Watch someone else play your game and get feedback) & Polish & Publish
Showcase! (Add to my itch.io page?)